Apr 10, 2007, 06:47 AM // 06:47
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#161
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Ascalonian Squire
Join Date: Oct 2006
Location: Behind you
Guild: GoE
Profession: A/W
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Quote:
Originally Posted by Mokone
2 MELEE CLASSES?
oh by the way, warriors =! tanks. tanks = bad warriors. good warriors = damage.
its the same with; suicide sins = bad players, no damage; good sins = damage
calling warriors tanks already shows that you have no idea about the class, especially that you called them tanks in PVP TOO!
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1. I said 2 melee classes competing against eachother, i didnt say there were only 2 melee classes.
2. I call all warriors tanks and I know its wrong and its a bad habbit but I find it easyer to call warriors that way because warrior is 2 letters longer than tank
3. Ask yourselves these 3 questions:
Who are assassins? What do they do? How do they do it?
I put my answer all in one sentence: Murderers who kill quickly and efficiently.
Now ask yourselves the same question about a warrior.
They are heavily armoured soldiers who duel their targets. (Who most of the time in real life are warriors too.)
But how do they do it? Now im not a professional on warriors but I think in every movie you see, there is a warrior who fights another warrior for about five minutes.
Just realising now this has gone a little bit off the topic .
What im trying to prove is: Assassins sacrifice armour for reduced killing time.
Warriors sacrifice their killing time for armour - its a choice.
Last edited by I I I Inferno I I I; Apr 10, 2007 at 06:50 AM // 06:50..
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Apr 10, 2007, 06:53 AM // 06:53
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#162
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Ascalonian Squire
Join Date: Oct 2006
Location: Behind you
Guild: GoE
Profession: A/W
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Quote:
Originally Posted by Bowstring Badass
As am I. I just want to kill the wamo noob who says a sin wont kill me and I do.
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I like this guy
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Apr 10, 2007, 08:33 AM // 08:33
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#163
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands, Woerden
Guild: Glob of Ectospasm [GoE]
Profession: R/
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Warriors can spike.
Sins can spike better, faster, and harder. GG.
Sins CAN cause heavy edenial. (damn, -1 energy regen from wither HAX!)
They can spread conditions like malaria in africa. GG. (Fevered dreams?)
They can tank. (Flashing blades, Crit defenses, Vital Boon mystic regen anyone?)
They can attack at range (not pure sin, but kay. Crit Barrage)
Now STFU about sins that suck. How come that BoA/SP is the current Meta? It's GG Leetsauce. Kthx.
Edit: Anyone to bring up that they all use skills from a different profession, STFU. Warriors use mending too.
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Apr 10, 2007, 08:53 AM // 08:53
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#164
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Ascalonian Squire
Join Date: Oct 2006
Location: Behind you
Guild: GoE
Profession: A/W
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Quote:
Originally Posted by Corpselooter
Warriors can spike.
Sins can spike better, faster, and harder. GG.
Sins CAN cause heavy edenial. (damn, -1 energy regen from wither HAX!)
They can spread conditions like malaria in africa. GG. (Fevered dreams?)
They can tank. (Flashing blades, Crit defenses, Vital Boon mystic regen anyone?)
They can attack at range (not pure sin, but kay. Crit Barrage)
Now STFU about sins that suck. How come that BoA/SP is the current Meta? It's GG Leetsauce. Kthx.
Edit: Anyone to bring up that they all use skills from a different profession, STFU. Warriors use mending too.
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I like this guy too xD
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Apr 10, 2007, 01:45 PM // 13:45
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#165
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Jungle Guide
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Quote:
Originally Posted by Bloodied Blade
The warrior builds adrenaline slower only in environments where the actual movement or attack speed is affected. In the same environment, the efficiency of the assassin combo is completely destroyed because a 2-3 second combo becomes a 4-6 second combo (easily interrupted, blocked, healed through, etc).
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What are you talking about? You do realize that warriors have to hit to build adrenaline? Anything that causes him to miss slows adrenaline buildup. Anything that causes him to attack slower slows adrenaline buildup. Anything that forces him to move more (kiting, being snared) slows adrenaline buildup.
Quote:
Originally Posted by Bloodied Blade
Really though, the most effective assassin combos do *not* recharge quickly, that's the problem. The AoD builds, SP, anything dependent on positioning (and if you don't have a form of positioning, why are you even there?) all have very slow recharging combos (in the area of 20s to be completely prepared again).
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Your knowledge is sadly out of date. Moebius exists. Shattering Assault exists (even if sadly bugged). Black Mantis Thrust exists (which is a quickly recharging lead that doesn't suck). Sins are no longer limited to GPS - Hoto - Falling Spider - Twisting.
And even SP/BoA doesn't care much about melee hate. All you need is to be clean once every 20s or so to be effective and the combo is not that fragile in the first place (two independent 2-hit chains).
Last edited by Symbol; Apr 10, 2007 at 01:50 PM // 13:50..
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Apr 10, 2007, 02:07 PM // 14:07
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#166
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Quote:
Originally Posted by Corpselooter
Warriors can spike.
Sins can spike better, faster, and harder. GG.
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Indeed, but neither profession is JUST spiking. Each has their own special way of combat. Assassins are USUALLY better spikers, and warriors are USUALLY better pressurers, but each profession has variations which can outmatch the other even at its finest.
Quote:
Originally Posted by Corpselooter
Sins CAN cause heavy edenial. (damn, -1 energy regen from wither HAX!)
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Fear Me! spam ftw. That build steals so much energy its not even funny, even though it is.
Quote:
Originally Posted by Corpselooter
They can spread conditions like malaria in africa. GG. (Fevered dreams?)
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I've actually found warriors to be much better suited to spreading conditions than assassins, although warriors tend to sacrifice damage where assassins don't. And fevered dreams = 2 second cast ftl...
Quote:
Originally Posted by Corpselooter
They can tank. (Flashing blades, Crit defenses, Vital Boon mystic regen anyone?)
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Yes, they can tank! I admit warriors are much better suited to tank, and certainly do it better in most cases, but assassins can effectively hold their own in a mob.
Quote:
Originally Posted by Corpselooter
They can attack at range (not pure sin, but kay. Crit Barrage)
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Critical Barrager is fun, but I normally only use it to survive missions such as Eternal Grove xD Don't forgot those signet spikers too! Ranged Spikers can be lethal assassin builds.
Quote:
Originally Posted by Corpselooter
Now STFU about sins that suck. How come that BoA/SP is the current Meta? It's GG Leetsauce. Kthx.
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SPBoA ftl, APBoA ftw. I never use the meta builds anymore, I just hate it. Everywhere you go now its "I'm SPBoA so i own u and ur a n00b cuz ur not l0l!" Then they sit back and curse at me while in do not disturb mode after I just killed their whole team with my own custom builds.
Quote:
Originally Posted by Corpselooter
Edit: Anyone to bring up that they all use skills from a different profession, STFU. Warriors use mending too.
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Secondary Professions own. They add much needed versatility to ANY class, but I still normally go out into the game with full assassin skills.
Poisonous Impaler GGkthxbai.(I'm trying to get a fully unblockable version of this later, it can currently take down an endure pain tank in one run)
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Apr 10, 2007, 05:46 PM // 17:46
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#167
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Samurai-JM
SPBoA ftl, APBoA ftw.
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Well actually, unless your playing at FA, AB, JQ, APBoA fails pretty badly compared to SPBoA (Amazing isn't it, for once SPBoA is the lesser of 2 evils), Because, APBoA normals uses AP, Shadow step, 4 skill combo, BoA, res. Which is ok, but very weak against blocking, where as SPBoA uses SP, Expose defences, BoA, combo, res. SPBoA has more room for that other hex or selfheal where as APBoA does not (unless it's AB in which you replace res sig)
Last edited by Shuuda; Apr 10, 2007 at 05:55 PM // 17:55..
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Apr 10, 2007, 06:44 PM // 18:44
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#168
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by Corpselooter
Warriors can spike.
Sins can spike better, faster, and harder. GG.
Sins CAN cause heavy edenial. (damn, -1 energy regen from wither HAX!)
They can spread conditions like malaria in africa. GG. (Fevered dreams?)
They can tank. (Flashing blades, Crit defenses, Vital Boon mystic regen anyone?)
They can attack at range (not pure sin, but kay. Crit Barrage)
Now STFU about sins that suck. How come that BoA/SP is the current Meta? It's GG Leetsauce. Kthx.
Edit: Anyone to bring up that they all use skills from a different profession, STFU. Warriors use mending too.
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Sins do more than just spike...the problem is that whatever build you give them drastically limits their capabilities, whereas a warrior can still be rather useful if you need to improvise.
If we're talking about pvp (gvg in particular, I don't count arenas or HA as anything really worth a comparison) then condition spam won't do nearly enough against purge signets and extinguish.
Sins can't tank, you don't get the luxury of having the perfect math translate into the perfect real data, you get people who still hit through the evades multiple times, armor-ignoring spells, and just high-damage spells in general. The Warrior has the armor to take the hits (barring armor-ignoring spells, which screw everyone over) and the high damage spells, making it a more appealing tank. You also don't have to perfectly tailor its every aspect to damage absorbtion, whereas you have to do so with the assassin.
Sins aren't ranged fighters, the crit barrager isn't nearly as effective as a barrage ranger (aoe bleed isn't as good as 16 marks, not relying on crit, and being able to use +damage enchantments like conjure flame along with mark of rodgort, which will do aoe burn), they are best at a quick kill.
The BoA/SP sin is currently the meta due to the lack of skill on the part of monks and rangers. The monks aren't removing Expose Defenses/SP soon enough or using a blocking skill, and the rangers are often not skilled enough to interrupt the combo. Again though, you'll find most of these flaws outside of gvg. BoA doesn't have condition removal, that's far from leetsauce.
Using skills from a different profession is actually a good thing, the problem is in the way that the sin has to rely on them. To use the crit barrager as an example, the assassin *must* take the ranger secondary profession, whereas the ranger is free to take a multitiude of different secondaries that allow them to maximize dps output.
Most good warriors don't use mending.
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Apr 10, 2007, 07:09 PM // 19:09
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#169
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Quote:
Originally Posted by Shuuda
Well actually, unless your playing at FA, AB, JQ, APBoA fails pretty badly compared to SPBoA (Amazing isn't it, for once SPBoA is the lesser of 2 evils), Because, APBoA normals uses AP, Shadow step, 4 skill combo, BoA, res. Which is ok, but very weak against blocking, where as SPBoA uses SP, Expose defences, BoA, combo, res. SPBoA has more room for that other hex or selfheal where as APBoA does not (unless it's AB in which you replace res sig)
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Thats just my personal preference xD I use a very different build in PvP, I don't touch the A/W profession as I know ill get a monk on the other side putting guardian on every enemy soon as the battle starts. The build I currently use is a different kind of AP spiker, and it tends to kill... pretty much anything Even got an earth tank with it the other day!
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Apr 11, 2007, 07:33 AM // 07:33
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#170
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Ascalonian Squire
Join Date: Oct 2006
Location: Behind you
Guild: GoE
Profession: A/W
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Quote:
Originally Posted by Mesmer in Need
I can see sins getting crafty in the future. using skills like tiger stance, beserkers, tigers fury, flurry, flail, lightning reflexes, ect... Until then im gonna go laugh at sins.
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This is another example of a person that I HATE , just because BoA got nerfed doesnt mean that all assassin builds suck.
Not every pvp sin used/uses BoA, there are other pvp assassin builds and most people just look at sins like they all use BoA!
But on the other hand some of you might think this is a compliment.
Two days ago in ra my whole team left because they found out i wasn't BoA as we were on 4 consecutives -_-. That is just god damn ridiculous!!!
Last edited by I I I Inferno I I I; Apr 11, 2007 at 07:46 AM // 07:46..
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Apr 11, 2007, 07:56 PM // 19:56
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#171
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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In PvE I don't even use an IAS most of the time, and in PvP Ive used flurry for... I dunno how long. BoA was a warrior primary attribute skill, and it was meant to STAY on the warrior class. gj anet.
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Apr 13, 2007, 01:32 PM // 13:32
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#172
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands, Woerden
Guild: Glob of Ectospasm [GoE]
Profession: R/
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I don't think sins should be hated, but the BoA nerf was a good one.
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Apr 16, 2007, 09:41 AM // 09:41
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#173
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by I I I Inferno I I I
This is another example of a person that I HATE , just because BoA got nerfed doesnt mean that all assassin builds suck.
Not every pvp sin used/uses BoA, there are other pvp assassin builds and most people just look at sins like they all use BoA!
But on the other hand some of you might think this is a compliment.
Two days ago in ra my whole team left because they found out i wasn't BoA as we were on 4 consecutives -_-. That is just god damn ridiculous!!!
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ROFLMBO, thats daft, If you happen to get in a RA team without monk a pure burst sin isn't the best option anyways. Just go play TA and bury RA, it's retarded to begin with.
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Apr 16, 2007, 11:28 PM // 23:28
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#174
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Academy Page
Join Date: Jul 2006
Guild: Black Crystal Sun
Profession: R/W
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eh, i saw all this 1v1 talk about riposte blah blah dervish blah blah warrior. But the thing is, assassins arent ment to 1v1. They are ment to surprise enemies and catch them off guard, making them obviously not to good at 1v1.
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Apr 17, 2007, 12:27 AM // 00:27
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#175
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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NOONE is meant to 1v1. 1v1 is the most retarded form of combat in the game. If you know what the other person if going to be using and have time to prepare before battle, whats the point? GW is all about being able to face any kind of foe that comes at you, not fighting in 1 on 1 duels.
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Apr 17, 2007, 04:37 AM // 04:37
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#176
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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The irony, of course, is that sins don't shine in a team environment due to the plethora of shutdown. Sure, a good assassin might score a few kills, but against a skilled group of players, the assassin is going to be utterly useless due to interrupts and melee shutdown.
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Apr 17, 2007, 04:49 AM // 04:49
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#177
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Academy Page
Join Date: Feb 2007
Profession: N/Mo
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Quote:
Originally Posted by Samurai-JM
NOONE is meant to 1v1. 1v1 is the most retarded form of combat in the game. If you know what the other person if going to be using and have time to prepare before battle, whats the point? GW is all about being able to face any kind of foe that comes at you, not fighting in 1 on 1 duels.
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I agree. For some reason the officers of my guild think that winning at 1 vs 1 makes them uber l33t. Wow, using a warrior to beat down my poor necro in a 1 vs 1, what an accomplishment.
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Apr 17, 2007, 05:56 AM // 05:56
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#178
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Wait. You lost to a warrior when you played a necro? Were you MM or something o_O?
About the 1v1: An assassin usually is a 1v1 fighter in a teamed environment. Special 1v1 scrimmages are useless, because I can drop my res signet and other useless skills in 1v1. Doesn't say anything about the skill(s) in a teamed environment.
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Apr 17, 2007, 06:14 AM // 06:14
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#179
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Banned
Join Date: Nov 2006
Location: New York City
Guild: Phantom Flux (FLUX)
Profession: A/
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The assassin is one of my, if not thee, most favorite classes in Guild Wars. However, I can't deny that the majority the Assassin Player population sucks. (or atleast the majority of Sin Players I happen to come across). I think it's important that an Assassin should be equipped with Shadow step skills that take them in and out of battle. (Step in when the time is right, and step out, when you know it's about to get too nasty).
Unfortunately, that's never the case. Several times I gave an assassin players chances to prove to a team that the class can really work great in fow and uw (mainly cause I can carry a decent sin there so I figure, if I can do it, anyone can-type of thing). Of course as we know, assassins get rejected quickly w/o half a second thought and sadly the ones I recruit, reinforce the reasons why. They think they are these invisible ninjas (in game and in real life - aren't 16 year olds pathetic? Lol), with Flashing Blades and/or Moebus Strike and die in a heart beat the moment you enter. Their reason for dying, "Lag, it's always lag." Riiiight! LOL. So now when I happen to recruit an Assassin, I make sure they are wearing some ascended armor. Usually that indicates this is possibly a very good player. (Of course it's not always the case, but the majority of the Assassin Community earned that type of discrimination.)
Assassins are meant for players who have the finese to play them, plain and simple.
BTW, anyone use the term leet, leetsauce or anything with that word in it. Could you get any nerdier?
Last edited by Phantom Flux; Apr 17, 2007 at 06:19 AM // 06:19..
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Apr 17, 2007, 06:34 AM // 06:34
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#180
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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So people who wear 1.5K are noobs?
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